The objective of this project is to build an implementation of the Prisoner’s Dilemma game that takes advantage of quantum properties. Besides the two options we see in a classical prisoner’s dilemma, to confess and to not confess, we introduce an additional quantum option that gives both players a better...
This project utilizes QCI Inc.’s Qatalyst quantum optimization tools to find the most optimal solution to a randomly generated maze. The maze is traversed and mapped into a spanning tree and then transformed into a set of linear constraint functions. The constraint functions and an objective matrix are used to...